import java.awt.*; import java.awt.event.*; import javax.swing.*; public class SoccerGame extends JFrame { private static final int WIDTH = 800; private static final int HEIGHT = 600; private static final int PLAYER_SIZE = 50; private static final int PLAYER_SPEED = 5; private GamePanel gamePanel; private Point player1Position; private Point player2Position; public SoccerGame() { super("Soccer Game"); setSize(WIDTH, HEIGHT); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setResizable(false); gamePanel = new GamePanel(); gamePanel.setBackground(Color.GREEN); add(gamePanel); player1Position = new Point(WIDTH / 4, HEIGHT / 2); player2Position = new Point(WIDTH * 3 / 4, HEIGHT / 2); addKeyListener(new KeyboardListener()); setFocusable(true); } private class GamePanel extends JPanel { @Override protected void paintComponent(Graphics g) { super.paintComponent(g); g.setColor(Color.WHITE); g.fillOval(player1Position.x, player1Position.y, PLAYER_SIZE, PLAYER_SIZE); g.fillOval(player2Position.x, player2Position.y, PLAYER_SIZE, PLAYER_SIZE); } } private class KeyboardListener extends KeyAdapter { @Override public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); switch (keyCode) { case KeyEvent.VK_W: player1Position.y = Math.max(player1Position.y - PLAYER_SPEED, 0); break; case KeyEvent.VK_S: player1Position.y = Math.min(player1Position.y + PLAYER_SPEED, HEIGHT - PLAYER_SIZE); break; case KeyEvent.VK_A: player1Position.x = Math.max(player1Position.x - PLAYER_SPEED, 0); break; case KeyEvent.VK_D: player1Position.x = Math.min(player1Position.x + PLAYER_SPEED, WIDTH - PLAYER_SIZE); break; case KeyEvent.VK_I: player2Position.y = Math.max(player2Position.y - PLAYER_SPEED, 0); break; case KeyEvent.VK_K: player2Position.y = Math.min(player2Position.y + PLAYER_SPEED, HEIGHT - PLAYER_SIZE); break; case KeyEvent.VK_J: player2Position.x = Math.max(player2Position.x - PLAYER_SPEED, WIDTH / 2); break; case KeyEvent.VK_L: player2Position.x = Math.min(player2Position.x + PLAYER_SPEED, WIDTH - PLAYER_SIZE); break; } gamePanel.repaint(); } } public static void main(String[] args) { SoccerGame game = new SoccerGame(); game.setVisible(true); } } import java.awt.*; import java.awt.event.*; import javax.swing.*; public class SoccerGame extends JFrame { private static final int WIDTH = 800; private static final int HEIGHT = 600; private static final int PLAYER_SIZE = 50; private static final int PLAYER_SPEED = 5; private GamePanel gamePanel; private Point player1Position; private Point player2Position; public SoccerGame() { super("Soccer Game"); setSize(WIDTH, HEIGHT); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setResizable(false); gamePanel = new GamePanel(); gamePanel.setBackground(Color.GREEN); add(gamePanel); player1Position = new Point(WIDTH / 4, HEIGHT / 2); player2Position = new Point(WIDTH * 3 / 4, HEIGHT / 2); addKeyListener(new KeyboardListener()); setFocusable(true); } private class GamePanel extends JPanel { @Override protected void paintComponent(Graphics g) { super.paintComponent(g); g.setColor(Color.WHITE); g.fillOval(player1Position.x, player1Position.y, PLAYER_SIZE, PLAYER_SIZE); g.fillOval(player2Position.x, player2Position.y, PLAYER_SIZE, PLAYER_SIZE); } } private class KeyboardListener extends KeyAdapter { @Override public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); switch (keyCode) { case KeyEvent.VK_W: player1Position.y = Math.max(player1Position.y - PLAYER_SPEED, 0); break; case KeyEvent.VK_S: player1Position.y = Math.min(player1Position.y + PLAYER_SPEED, HEIGHT - PLAYER_SIZE); break; case KeyEvent.VK_A: player1Position.x = Math.max(player1Position.x - PLAYER_SPEED, 0); break; case KeyEvent.VK_D: player1Position.x = Math.min(player1Position.x + PLAYER_SPEED, WIDTH - PLAYER_SIZE); break; case KeyEvent.VK_I: player2Position.y = Math.max(player2Position.y - PLAYER_SPEED, 0); break; case KeyEvent.VK_K: player2Position.y = Math.min(player2Position.y + PLAYER_SPEED, HEIGHT - PLAYER_SIZE); break; case KeyEvent.VK_J: player2Position.x = Math.max(player2Position.x - PLAYER_SPEED, WIDTH / 2); break; case KeyEvent.VK_L: player2Position.x = Math.min(player2Position.x + PLAYER_SPEED, WIDTH - PLAYER_SIZE); break; } gamePanel.repaint(); } } public static void main(String[] args) { SoccerGame game = new SoccerGame(); game.setVisible(true); } }
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Writer's picturenajem8698

Make It 78% to win

Updated: May 14


This information is about a 78% chance of making $100 on a $500 bet. In this case, it is recommended to avoid numbers 0, 00, 1, 2, 3, 4, 5, and 6. Additionally, it suggests the option to adjust the bet and change the two rows that you want to avoid.

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